Beyond Screen Time: Better Questions for Children and Technology in 2020 - EdSurge News

Last updated: 12-31-2019

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Beyond Screen Time: Better Questions for Children and Technology in 2020 - EdSurge News

This op-ed is part of a series of reflections on the past decade in education technology. Chip Donohue is the founding director of the Technology in Early Child Center at Erikson Institute, and a senior fellow at the Fred Rogers Center.

As I reflect on the intersection of child development, early learning and technology over the past 10 years, I am reminded of a decade of polarizing arguments for and against young children using technology.

In particular, I remain discouraged by 10 years of continuing debates about screen time that miss the importance of content and context in determining what uses of technology are beneficial for young children. My work has focused on always putting the child before the technology, identifying what we have learned while acknowledging what we still need to understand, and balancing the benefits while embracing concerns about children’s health and well-being in the digital age.

In 2009, the iPhone was two years old, and we were beginning to explore the possibilities of the touch screen and video chat as engaging interfaces for young children. The release of the iPad in the following year put young children in control of their screen experience by simply clicking, tapping and swiping. Along the way we’ve seen a proliferation of children’s technology and media on adult tools, including apps for teaching, learning, communication, collaboration, connecting, and social-emotional learning.

It is important to note that none of these technologies were originally designed for young children. Yet all of them end up in very small hands very quickly. The digital environment adults are immersed in was not intended as a place for children, but children find their way there. Developers have been quick to create apps and content for the youngest users, adapt technology tools including video chat, tangible tech and voice-activated assistants, and develop pedagogical approaches for digital storytelling, STEM learning and coding.

But troubling gaps remain in the need for child-centered and developmentally-informed design and use.

As 2019 winds down, we are still in search of research and evidence-based practices to guide developers, educators and parents. Questions include: What do we know about developmentally informed benefits or harms to young children? How should 50 years of research about children’s television habits inform our understanding of how they use digital devices today? What are the implications of children using technology tools that were designed for adults? What does a safe digital environment fit for young children include? And, what more do we need to know about “digital well-being” to help young children and their families “live well with media?”

Here are a few of my takeaways about the most powerful ideas and transformational practices that have emerged during the past 10 years:

As we look to 2020, here are eight areas that warrant further attention:

The past ten years have seen rapid development and deployment of technology and digital media aimed at young children, as well as tools meant for adults that have become part of young children’s daily life. But in the end, it’s not the technology but what young children do with it that matters most.

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